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Yume nikki sprites
Yume nikki sprites










yume nikki sprites

In many others Madotsuki looks out of place. though the 8-bit-area is the only one where the player's sprite changes to match the style. Most areas have different styles, like Number/Neon world, the forests, the wildernesses. Art Shift: Pretty much the whole game.An Ice Person: The "Yuki-Onna" effect gives Madotsuki the ability to start a snowstorm.Ambiguous Time Period: The Famicom in Madotsuki's room suggests that the game could take place as far back as The '80s (though one of the dream world is a clear homage to Mother, which was released in Japan in 1989), but it could otherwise be set anywhere between then and the Turn of the Millennium (when the game was made).Naturally, fan interpretations of every little thing abound. All the player is given is a series of surreal, disjointed open worlds to explore and a set of effects they can use to interact with those worlds. Ambiguous Situation: There's no dialogue of any kind, nor anything that might even pass for an Info Dump.You can change the hand she holds the knife in by pressing '1'. Madotsuki always holds the knife in one particular hand regardless of what direction she's facing. Ambidextrous Sprite: Averted with the Kitchen Knife effect.Amazing Technicolor Population: Mainly the people in the Mall, but there are strangely colored people in other areas too, like Shitai.All Just a Dream: The entirety of Madotsuki's adventures.Alien Blood: Averted: When Madotsuki stabs a creature, it doesn't matter what it is - a bird girl, a giant foot-Martian who cries green tears, a poop monster, a horrified face on the wall - they will always bleed red blood and let out a human-like scream.Acid-Trip Dimension: Madotsuki's dream world certainly qualifies.There isn't really a definitive plot to speak of, only vague implications of a background story, and very little (if any) instruction is given to the player. The goal is to collect all 24 effects and drop them off in the nexus, after which the ending will be unlocked. Madotsuki enters different worlds in her dreamscape and explores them, interacting with strange, alien-like creatures and collecting "Effects" which appear in the form of eggs. There isn't much to do beyond sleeping, but that's where the game really kicks off. You play as Madotsuki, a hikikomori shut-in who refuses to leave her apartment. Much of the appeal comes from the fact that everything in Yume Nikki, from the story to the imagery, is left up to the player to interpret. The result was a surreal, abstract Art Game with elements of Psychological Horror about lucid dreaming which gained a dedicated cult following in its heyday. In 2004, Japanese freeware developer Kikiyama created a game titled Yume Nikki (Japanese for "Dream Diary") in RPG Maker.












Yume nikki sprites